Here are some of my published writings. More and more, I’m publishing in open access journals such as Loading, Fibreculture and First Monday, or paying the (obscene) fees to publishers like SAGE to make my articles open access as I believe academic scholarship should be public. If you’re having troubling finding anything (especially if articles are behind a pay-wall) please let me know and I’ll send you an earlier copy.
game design and development
[refereed journal] Whitson, Jennifer R, Simon, Bart & Parker, Felan. (in submission). “Rethinking Cultural Production: Entrepreneurship, Relational Labour and Sustainability in Indie Game Development”. European Journal of Cultural Studies. Review version
[refereed journal] Whitson, Jennifer R. (2018). “What Can We Learn from Studio Studies Ethnographies? A ‘messy’ account of game development materiality, learning, and expertise”. Games and Culture. online first. pre-print version
[refereed journal] Whitson, Jennifer R. (2018). “Voodoo Software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools”. New Media & Society. online first in 2017. http://journals.sagepub.com/eprint/Ga2mKZks5Yur75PG6Uyk/full.
[refereed journal] (second author) Parker, Felan, Whitson, Jennifer R. & Simon, Bart. (2018). “Megabooth: The cultural intermediation of indie games”. New Media & Society. online first in 2017. https://doi.org/10.1177/1461444817711403.
[book review] Whitson, Jennifer R. (2014). “Kirkpatrick, G. Video games and the social imaginary”. Canadian Journal of Sociology 39(1): 99-102. http://ejournals.library.ualberta.ca/index.php/CJS/article/view/21563/16242
[refereed journal] (second author) Dormann, Claire, Whitson, Jennifer R. &Neuvians, Max. (2011). “Once More With Feeling: Game Design Patterns for Learning in the Affective Domain“. Games and Culture 8(4): 215-237. (games_with_feeling.preprint)
[conference proceedings] (co-author) Greenspan, Brian and Whitson, Jennifer R. (2013). “Whether to Play or Preserve the Past?: Creating The Forgotten Worker Quest”. Proceedings of the Foundations of Digital Games 2013. p. 298-305. http://www.fdg2013.org/program/papers/paper39_greenspan_whitson.pdf
[invited journal] Whitson, Jennifer R. (2013). “The Console Ship is Sinking and What this Means for Indies”. Loading… 7(11). http://journals.sfu.ca/loading/index.php/loading/article/view/125
[refereed journal] (first author) Whitson, Jennifer R., and Dormann, Claire. (2011). “Social Gaming for Change: Facebook Unleashed”. First Monday 16(10). http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/3578/3058
[book chapter] Whitson, Jennifer R.(2011). “La Révolution des Jeux Sociaux”. In C. Perraton, M. Fusaro and M. Bonenfant (Eds.), N. Roy (Trans.), Socialisation et Communication dans les Jeux Vidéo. Montréal QC: Presses de L’Université de Montréal. p. 41-64.
[book chapter] (second author) Dormann, Claire, Whitson, Jennifer R., & Biddle, Robert. (2011) “Computer Games for Affective Learning”. In P. Felicia (Ed.), Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. Hershey PA: IGI Global. p. 261-282.
[published conference proceedings] (first author) Whitson, J., Eaket, C., Tran, M.Q., Greenspan, B., & King, N. (2008). “Neo-Immersion: Awareness as a Measure of Engagement in Gameplay”. In Proceedings of the 2008 Conference on Future Play. (Toronto, Canada, November 3 – 5, 2008). ACM, New York, NY.
[published conference proceedings] (co-author) Aldred, J., Biddle, R., Eaket, C., Greenspan, B., Mastey, D., Tran, M.Q., and Whitson, J. (2007). “Playscripts: A New Method for Analyzing Game Design and Play”. In Proceedings of the 2007 Conference on Future Play (Toronto, Canada, November 14 – 17, 2007). ACM, New York, NY, 205-208.
[journal article]. Schram, Brian & Whitson, Jennifer R. (2018). “Why a Humanist Ethics of Datafication Can’t Survive a Posthuman World”. Electronic Book Review. (here)
[book chapter] Whitson, Jennifer R. (2015). “Foucault’s Fitbit: Governance and gamification”. in The Gameful World edited by Deterding S, Walz S. Boston MA: MIT Press. (early draft copy)
[editorial] Whitson, Jennifer R. & Simon, Bart (2014). “Game Studies meets Surveillance Studies at the Edge of Digital Culture”. Surveillance & society 12(3), 309-319. https://ojs.library.queensu.ca/index.php/surveillance-and-society/article/view/games_editorial
[special journal issue] Whitson J, Simon B (editors), (2014). “Special Issue on Surveillance, Games & Play”, Surveillance & Society, 12(3).
[refereed journal] Whitson, Jennifer R. (2013). “Gaming the Quantified Self“. Surveillance & Society 11(1/2).
[refereed journal] (first author) Whitson, Jennifer R. & Haggerty, Kevin. D. (2008). “Identity Theft and the Care of the Virtual Self“. Economy and Society 37:572 – 594.
[book chapter] Whitson, Jennifer R. (2010). “Surveillance and Democracy in the Digital Enclosure”. In K. D. Haggerty and M. Samatas (Eds.), Surveillance and Democracy. Oxford: Routledge. p. 231-246.
[magazine article] Whitson, Jennifer. R. (2009). “Identity Theft and the Challenges of Caring for Your Virtual Self“. Interactions, 16(March/April): 41 – 45.
[government report] (co-author) Deisman, W., Derby, P., Doyle, A., Leman-Langlois, S., Lippert, R., Lyon, D., Pridmore, J., Smith, E., Walby, K., and Whitson, J. (2009) “A Report on Camera Surveillance in Canada: Part One”. Prepared for the Office of the Privacy Commissioner of Canada. Surveillance Camera Awareness Network (SCAN).
[magazine article] (first author) Whitson, Jennifer R. & Haggerty, Kevin. D. (2007). “Stolen Identities.” Criminal Justice Matters 68: 39 – 40.
[refereed journal] Whitson, Jennifer R. (2010). “Rule Making and Rule Breaking: Game Development and the Governance of Emergent Behaviour”. Fibreculture, 16. http://sixteen.fibreculturejournal.org/rule-making-and-rule-breaking-game-development-and-the-governance-of-emergent-behaviour/
[book chapter] (first author) Whitson, Jennifer R., and Doyle, Aaron. (2008). “Second Life and Governing Deviance in Virtual Worlds”. In S. Leman-Langlois (Ed.), Technocrime: Technology, Crime, and Social Control. Cullompton, Devon: Willan Publishing, p. 88-111.
[indiemegabooth] Measuring Indie MEGABOOTH’s Success & Impact (2015).
[gamasutra] Beer and Diversity. (2013)
[gamasutra] Self-Censorship: Figuring out what to share and when to shut up. (2013)
[gamasutra] I’m Gonna Need a Bigger Canon. (2013).
[PhD Thesis] Whitson, Jennifer R. (2012). “Game Design by Numbers: Instrumental Play and the Quantitative Shift in the Digital Game Industry”. Department of Sociology and Anthropology, Carleton University, Ottawa, Canada. Design by Numbers
[MA Thesis] Whitson, Jennifer R. (2006). “Assumed Identities: Responses to Identity Theft in an Era of Information Capitalism”. Department of Sociology and Anthropology, University of Alberta, Edmonton, Canada. Masters Thesis